Persona 5 Witchcraft Magic Metaphysics

How Persona 5 helped my Metaphysical Practice

Posted on May 21, 2017

I have been playing Persona 5 on the Playstation 4 and not only is it one of the best games that I have ever played, but the game itself also gave me inspiration for my metaphysical practice. Below are some of the ways that the game has helped me develop my craft.

Be warned – there are spoilers ahead for Persona 5.

Persona: Deities, Mythological Symbols and Supernatural Creatures

persona 5 metaphysics deity supernatural witchcraft
Protagonist is negotiating with Ganesh, a deity.(Source: Reddit)

One of the main features of the Persona series is the use of a Persona for the combat in the game. In the game, the Persona is the manifestation of the character’s psyche – when they recognise that the masks that they wear in their day to day lives are separate from their true selves. In Persona 5, these masks are torn off and become reflections of the characters’ true selves.

Where the Persona for the non-player characters are limited to two, the main character that I controlled has the power to switch between Personas. This is where the game intersects with my craft. The Persona designs are inspired by common archetypes, world mythologies and diverse religions. The Persona that the main character uses ranges from the common Pixie to Mara, a creature that tried to tempt Buddha, to Satanael from the second book of Enoch.

The game allows you to read a brief background on the Persona; this is the area where I gleaned knowledge on deities and creatures that I did not know even existed. The designers also did a good job with the Persona models. I like how the designers have different interpretations of certain Persona. Despite deviating from the original descriptions sometimes, the designers modernised and made familiar the Persona. For example, where the demon Mara is often portrayed as a humanoid figure, the game decides to make the demon clearly phallic.

Further to that, each Persona has its own combative skills. This includes basic stats such as strength, magic and agility and more importantly elemental attacks that provides insight into certain correspondences of the Persona if I choose to invoke the deity, creature or demon in my craft.

Overall, Persona 5 is a great introduction to a wide range of deity, demon and creature, along with the myths and legends that they come from and it has opened my eyes.

Characters: Major Arcana

major arcana persona 5 social links magic metaphysics witchcraft tarot
Social Links as represented by the Major Arcana (Source: Persona Central)

Most of the characters in the game relate to the Major Arcana. Death is a doctor that is wrongfully blamed for a child’s deteriorating condition. The Wheel of Fortune is fortune-teller who did not believe that destiny can be wielded by man. The Sun is a failed politician trying to make a change in the world. The High Priestess is the Head of the Student Council who neglects to listen to her inner self.

The game encourages you to reach out to these characters as they provide the main character abilities. Apart from these abilities, I personally learned more about the actual Tarot card through the storyline for each Major Arcana. At this point in time, I am sadly not able to complete storylines for roughly half of the Major Arcana in the game, but for those that I managed to complete, it has become easier for me to remember the meaning of the relating Major Arcana. The High Priestess became in touch with her inner hidden self; the Temperance learns to temper the sins of her past, the responsibilities of her present with hope for the future; the Wheel of Fortune learns that although there are forces outside of her control, there can still be changes made.

I cannot wait to play the game for a second time for the game’s insight into the Major Arcana.

Palaces: Manifestation

persona 5 metaphysics palace witchcraft
Protagonist entering a Palace (Source: Megami Tensei Wikia)

In the game, the main character encounters several villains that have a damaged worldview. These villains often abuse their position of power and hurt others for their own gain. The main character and his party make these adults understand the callousness of their actions through entering their minds (called Palaces in the game) and stealing these villains’ Treasure, a la Inception. Without the Treasure, the Palace collapses and the villains understand their severity of their actions.

The game advocates the famous “As within, so without” phrase that is commonly used in western metaphysics. For example, where there is a blocked path in one of the villain’s Palace, the characters have to return to the real world so as to make the villain see that the lock that holds his secret is not as impenetrable as he had previously thought. The characters also manage to make these villains repent by convincing their inner selves to take responsibility for their mistakes.

The game helped me understand the circularity of the worlds within and without our beings. By performing rites and spells, I influence my mindset within and also put forth my intentions to the powers without. In a way, my practice makes me a Phantom Thief for myself and the others I am helping. The game helped me understand this.


The game also has other interesting parts relating to metaphysical craft. There is a deep subway system called Mementos that represents the collective unconscious in the game that made me think of how groupthink works and can be managed. It also made me think of how we invoke different deities, demons and other occult figures in our lives as personas, using their correspondences to help strengthen certain qualities in ourselves or to manifest certain situations on our own.

I recommend anyone who is a practitioner and has a Playstation 4 console to get the game. It gave me insight into my own practice and I hope it will do the same for you too.


  • sche November 9, 2017 at 11:24 am

    I’m so glad to see that someone else has made connections like this between their practice and the Persona games! I’ve had a strong push lately telling me I need to do some shadow work, and the parallels with the lore of Persona 4 & 5 suddenly popped into my mind. I think this format could potentially be a very powerful tool for modern metaphysical practitioners, especially those who favor the use of pop culture elements. Thanks for writing this so I know I’m not alone!

    • Casper November 9, 2017 at 11:50 am

      I am also very happy to be hearing from you! Thanks for commenting – I thought what I was writing is so niche that no one else has the same experience! It is gratifying to find someone who understands 🙂 I’ve been also thinking on how to use the game as a tool for other kinds of work. Do let me know if you’ve any ideas; I’ll be glad to discuss!

  • Calystr May 27, 2018 at 8:05 pm

    Hey Casper! So happy to have found this gem of an article 🙂 It’s been a year since this was published and I’m sure it’s not by chance that I’m seeing this now. I’m currently doing shadow work of my own and the parallels send chills up my spine! I personally identify more with Persona 4’s representation currently because it’s really relatable, dealing with everyday issues that the modern people growing up will face – shadow work is really about integrating parts of you which you have avoided/tried not to look at; shame, guilt, wounds and trauma are a part of you, and through Persona 4’s representation, the main characters all integrate these sides into their psyche by accepting the shadows as they are, transcending the stages of whether these sides are “good” or “bad”, by letting them just be. Can’t believe I missed out on these parallels earlier on, Persona is my favourite series and I’ve replayed the games countless times! I guess I’ve finally reached that part of my journey where this will resonate with me 🙂

    • Casper May 27, 2018 at 8:22 pm

      Hey Calystr, super great to hear from you! The synchronicity is crazy; I just revisited what I wrote here again just yesterday because I was thinking about how I’ve let shadow work go by the wayside. I sadly missed out on Persona 4 but am so glad I’m not the only one who feels this way. Let’s work hard together and look into the shadows 🙂

  • Aiden July 14, 2018 at 3:24 pm

    I’m really glad that there’s other people out there that see the game as a tool(probably not the best word for a game like Persona due to the connotation but oh well) that helps in ones spiritual practices. Persona made me have quite a few similar insights: I even got into Tarot because of it! I wish more people would get to know how videogames can be a really profound spiritual experiences that could potentially aid you in your quest for enlightenment. It is sad that far too many kitschy ones overshadow gems like Persona, but oh well, it’s still remarkable that games like that exist in the medium and I’m grateful for it.

    P.S. what do you think goes on in the heart of the person that plays it? Like there’s so much occult symbolism both in terms of plot and structure, I cannot help but wonder if people after playing it (that are not acquainted with Jung, Kabbalah, Tarot etc.) gain a seed that eventually builds up into an understanding and appreciation for the mystical and the psychic. I mean I could definitely feel that on my part, but I’m someone who was already well read on Jung and knew my fair share about the other stuff so it’s not exactly surprising that the experience felt very rich and heart changing.

    • Casper July 14, 2018 at 3:55 pm

      Hey Aiden, thank you so much for commenting! Me too, I wish people would recognize that games are another outlet where we can learn more about ourselves; it isn’t just about mindless pleasure. Are there any other games that have given you a similar spiritual experience? I’ll love to learn about that!

      I think you’re exactly right if you’re referring to people who aren’t acquainted with spirituality; this merely plants a seed and it’s up to them to see if they want to nurture that seed. I’m just glad that this experience deepened a lot of things I was learning. At the same time, I haven’t revisited the game in a while so… I really should!


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